In this ongoing instagram series, Prague based digital artist Filip Hodas explores the dystopian world of pop-culture icons. It is funny to imagine a possible ‘Mad Max’ future with huge abandoned attraction parks structures overtaken by nature.
For the artist, the main goal of this series is to learn how to use 3D texture software Substance Painter and how to implement it in his texturing workflow. All of the textures were made procedurally in Substance Designer with little details from Illustrator/Photoshop.
Tools used: Cinema 4D, Octane Render, Zbrush, Substance Painter, Substance Designer, World Machine and Adobe Photoshop.