Stone Fields is a project from Novastructura by Italian designer Giuseppe Randazzo. This project has started from a search for a 3d-objects optimal packing algorithm over a surface, but evolved in something rather different. Inspired by the work of Richard Long and the way he fills lonely landscapes with archaic stones patterns. Randazzo’s version is a ‘poor and lazy version’ of that heroic approach. The virtual stones created by several fractal subdivision strategies, find their proper position within the circle, with a trial and error hierarchical algorithm. A mix of attractors and scalar fields (some with Perlin noise) drives the density and size of the stones. The code is a C++ console application that outputs a OBJ 3d file.